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Goblin Character – Texturing & Lookdev

For this project, I was responsible for the full look development of a goblin character. The base model was provided, and I handled the entire production pipeline, including: 
-UV unwrapping 
-Texturing in Substance Painter 
-Shading and lookdev in Maya 
-Lighting setup 
-Camera framing and professional turntable rendering 
-Final compositing in Nuke 
The primary render showcases the character on a clean, professional turntable, highlighting the details of the skin, materials, and overall design. The goal was to create a believable and expressive goblin while balancing realism and stylization. 
Final outputs focus on material fidelity, subtle surface detail, and storytelling through lighting and composition.

TurnTable

Base Color

Base Color

Roughness

Roughness

Normal

Normal

Displacement

Displacement

SSS

SSS

Metal

Metal

RGB Mask

RGB Mask

UVs

UVs

Shading (LookDev)

Shading (LookDev)

Reference

Reference