For this project, I was responsible for the full look development of a goblin character. The base model was provided, and I handled the entire production pipeline, including: -UV unwrapping -Texturing in Substance Painter -Shading and lookdev in Maya -Lighting setup -Camera framing and professional turntable rendering -Final compositing in Nuke The primary render showcases the character on a clean, professional turntable, highlighting the details of the skin, materials, and overall design. The goal was to create a believable and expressive goblin while balancing realism and stylization. Final outputs focus on material fidelity, subtle surface detail, and storytelling through lighting and composition.
TurnTable