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Desert Mountain

Fugitive – Desert Environment 
For this project, I created a series of desert mountains and terrains for the short film Fugitive. All assets were generated in Gaea, producing 5 variations of mountains and ground to build a diverse environment. The mountains were brought into Houdini, where I handled the lighting and final setup, and rendered with Arnold. The compositing was completed in Nuke to integrate all elements and achieve a realistic desert scene.

Final Render Still Frame

Final Render Still Frame

Only Mountain

Only Mountain

Gaea procedural terrain nodes workflow

Gaea procedural terrain nodes workflow

Gaea procedural terrain nodes workflow

Gaea procedural terrain nodes workflow